To share your re-textured models you will have to include the ones you have changed, and distribute them in a model folder so that those viewing your creations have access to them. Ok, so it's rubbish, but it worked and now the grunts are really easy to spot! What surprised me was that HL takes it's models and textures from the unpacked model file and not from the 0pak file when it launches. Its pretty simple so well we walking through it quickly. [Three minutes after reading this tutorial I re-textured this grunt using Wally as the texture editor. Hello there, today I will be teaching you on how to change the textures on a model in Half-Life. Just don't copy 'em over the old hgrunts if you prefer the old ones! If you prefer these, and save over the old ones, then when you want to go back to the old ones, just get the old ones out of the PAK file again. For some reason, attempting to apply the animations in blender causes its mouth to retract into the neck. Included with this are the altered grunt models mentioned. Stop attacking immediately This is my hiding spot. If there isn't a t or numbered ones, then you don't need to move anything extra. You only need the t model if there are no other numbered ones. How to add custom textures to models in Half-Life. Also, you don't need the model which ends in t (In this case, hgruntt). The example grunt model I have included has the following textures changed, the grunt's arms have been painted black (Don't ask), the gas mask guy has a grey helmet.īalaclava ManJust remember that when moving models, you must move the numbered ones with it, or it won't open in HLMV. But every month we have large bills and running ads is our only way to cover them. We dont have paywalls or sell mods - we never will. Either save it in another place, or, rename it, or, save over the old model. A Half-Life: Source (HL:S) Mod in the Packs category, submitted by Ganryu. Now VERY IMPORTANT!: go back to the texture tab and select save model. View the model and it will have the new texture. Once you are happy with the alterations (MAKE SURE YOU KEEP THE TEXTURE THE SAME SIZE!), go back to the model, find the texture which you altered (it will, of course, display the original texture) and select import. Now, open up this texture with your graphics program (MS paint for me) and change everything that needs to be changed. In my case, I've saved them in a new skins folder on the desktop. Select Export and save it to an obvious location.
Select the texture tab at the bottom and scroll through the textures until you find one that you want to replace. OK, find the offending model, in this case the hgrunt.mdl. Paint Shop Pro and Adobe Photoshop are both very good graphics programs but, if you don't have them or are like me and have the slowest Internet connection ever, MS Paint (shudder!) will do just fine. If you have unpacked your models, you can save time by associating their file type with HLMV and that will make them easier to browse. Well, your problems are solved! And it's REALLY easy!įirst, you'll need the Half-Life Model Viewer. You also might have thought: "No, these clothes just aren't suitable at all."
Tags: Half Life, Half-Life, Half Life VR, HLVRAI, HLVR, Coomer, Dr.Ever wanted to create a Mod but thought: "These monsters just don't look right for my mod. Remove Gordon and add him to his own mod Revise Slick face texture (looks like he has fuzzy caterpillars for eyebrows) Sirgibsalot for the Enhanced Survivor Gordon model that the Freeman model is based off of. Barney: Male 02 (Who happens to also be the face of the beta Barney model, Ted!) Valve for the face models consisting of: Half-Life: Source is a digitally remastered version of the critically acclaimed and best selling PC game, enhanced via Source technology to include physics simulation, enhanced effects, and more. YouTube tutorials for helping me pretend to be competent! Winner of over 50 Game of the Year awards, Half-Life set new standards for action games when it was released in 1998. Gearbox for the base models and textures for these models Half-Life is a 1998 first-person shooter (FPS) game developed by Valve Corporation and published by Sierra Studios for Windows.It was Valves debut product and the first game in the Half-Life series. Crowbar Collective for the Guard, HEV, and Scientist outfits. Using the PS2 models as a base, this mod intends to bring the Half-Life characters to the same standard of HL2. Have you ever been dissapointed by the Black Mesa scientist models? Have you ever wanted to see the glory of Walter Bennett from Half-Life in glorious 0.5k? Well, today is your lucky day!